A Beginner's Guide to Puzzle Games
By Patrick Felicia
- Release Date: 2020-11-23
- Genre: Programming
Description
Newly Edited and Updated Version
Master 2D Puzzle games with Unity
Without this book, most people spend too long trying to create 2D puzzle games the hard way. This book is the only one that will get you to create puzzle games, word games, and card games without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to get started with 2D games and implement the gameplay that you need to create entertaining casual games that you could publish online.
What you will learn
After completing this book, you will be able to create entertaining 2D puzzle games. Along the way you will also learn to:
- Improve your Unity and C# skills.
- Combine variables, functions, loops, and conditional statements to create the structure of your game.
- Create and modify the user interface from a script (e.g., splash-screen, score, cards, letters, sound, etc.).
- Create and handle important events such as drag, drop, click, etc.
- Change the texture of a sprite at run-time.
- Create mechanisms that make it possible for the player to move (i.e., drag and drop) 2D objects, to make these pieces "snap" to a particular location, and to detect when the player has dragged and dropped a piece to the correct location.
Content of the book
The content of the book is as follows:
- In Chapter 1 you will create a word guessing game with high replay value where the player has to find the letters that make-up a word
chosen at random from a text file that includes thousands of possible words to guess.
- In Chapter 2 you will learn to create a game where the player has to memorize and to play an increasing sequence of colors and sounds, in a similar way as the Simon game that was popular in the 80s. You will learn how to create and generate audio within Unity and change the sounds' frequency, to detect when a player has pressed a button, to generate colors at random, and also to record the sequence entered by the player and then compare it to the correct sequence. Along the way, you will also learn and apply the concept of finite state machine, which is very important in computer science.
- In Chapter 3 you will create a card game where the player has to match cards after memorizing their location. You will also detect and manage mouse events.
- In Chapter 4 you will create a puzzle game where the player needs to move pieces in the right location to complete a puzzle. You will also learn how to easily modify the image of the puzzle to make it your own without changing a line of code.
- Chapter 5 provides answers to frequently-asked questions.
If you want to learn how to code in C# while creating 2D games with Unity using a tried-and-tested method: download this book now!