Programming the TI-83 Plus/TI-84 Plus

By Christopher Mitchell

Programming the TI-83 Plus/TI-84 Plus - Christopher Mitchell
  • Release Date: 2012-09-13
  • Genre: Computers

Description

Summary

Programming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators. This fun and easy-to-read book immediately immerses you in your first programs and guides you concept-by-concept, example-by-example. You'll learn to think like a programmer as you use the TI-BASIC language to design and write your own utilities, games, and math programs.
About the Technology
The TI-83 Plus and TI-84 Plus are more than just powerful graphing calculatorst—they are the perfect place to start learning to program. The TI-BASIC language is built in, so you have everything you need to create your own math and science programs, utilities—even games.
About the Book
Programming the TI-83 Plus/TI-84 Plus teaches universal programming concepts and makes it easy for students, teachers, and professionals to write programs for the world's most popular graphing calculators. This friendly tutorial guides you concept-by-concept, immediately immersing you in your first programs. It introduces TI-BASIC and z80 assembly, teaches you tricks to slim down and speed up your programs, and gives you a solid conceptual base to explore other programming languages.

This book is written for beginners—no programming backgroundis assumed.

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
• Works with all models of the TI-83, TI-83+, and TI-84+
• Learn to think like a programmer
• Learn concepts you can apply to any language
• Advanced concepts such as hybrid BASIC and ASM


Table of Contents

PART 1 GETTING STARTED WITH PROGRAMMING
• Diving into calculator programming
• Communication: basic input and output
• Conditionals and Boolean logic
• Control structures
• Theory interlude: problem solving and debugging

PART 2 BECOMING A TI-BASIC MASTER
• Advanced input and events
• Pixels and the graphscreen
• Graphs, shapes, and points
• Manipulating numbers and data types

PART 3 ADVANCED CONCEPTS; WHAT'S NEXT
• Optimizing TI-BASIC programs
• Using hybrid TI-BASIC libraries
• Introducing z80 assembly
• Now what? Expanding your programming horizons